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1. Torp snake passive tank CNR for mission running - in Ships and Modules [original thread]
Your rigs...they won't fit. 150 calibration/t2 rig. And, lacking all of those, your range won't be what you'd like, I have the feeling.
- by Torian Lorik - at 2008.02.05 20:22:00
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2. [RMR] Cerberus for PVP - in Ships and Modules [original thread]
Originally by: Random Incarnate Originally by: Darkwand If you fire F0F's you target the closest enemy which usually means those pesky drones the enemy is sending :) Only without a target. With a target they're just normal miss...
- by Torian Lorik - at 2008.02.04 23:51:00
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3. CCP gets all the cool toys! :( - in Ships and Modules [original thread]
Originally by: Terianna Eri that ship can, without any skills, passive tank 2.45(6250 / 3) / 0.01 = ~510,000 DPS of any damage type, just on its shields. Nerf CCP tbh Your math is a little off. 99.9% resists means that last factor sh...
- by Torian Lorik - at 2007.11.29 18:29:00
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4. Mothership, Carrier and Fighter Q&A Thread - in Crime and Punishment [original thread]
Edited by: Torian Lorik on 19/09/2007 17:40:34 A quick search of the Ships and Modules Guides and Resources thread reveals this document, a pdf file created especially for questions of this type. Carrier Guide Edit: figured out how to ac...
- by Torian Lorik - at 2007.09.19 17:39:00
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5. [AUCTION] 3 Carriers (Thanatos, Nidhoggur, Chimera) - in Sell Orders [original thread]
Chimera 775
- by Torian Lorik - at 2007.09.06 00:33:00
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6. Angel Extravaganza lvl4 Bonus Room and its Tag - in Missions & Complexes [original thread]
Originally by: Xtreem its the diamond tag, and no its not consumed you only need one to run it over n over again, but if you do it with a buddie they need the tag 2 I didn't see any other comments on this, so a slight correction: the t...
- by Torian Lorik - at 2007.08.22 18:00:00
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7. A word of warning to the community... - in Crime and Punishment [original thread]
Originally by: Lord Evangelian they should look at it. The flagging. Make that more realistic, some one steals your loot they get flag for TAKING the item, meaning after 15 mins they can run away scot free. This works when there is 1 perso...
- by Torian Lorik - at 2007.08.15 17:34:00
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8. A word of warning to the community... - in Crime and Punishment [original thread]
I know this has been done to death, but <maybe> CCP should look at the aggro rules a tiny bit. The old lofty29 scam, or whatever you want to call the Unwarned Mission Runner Gets Ganked by a War Target he Didn't Know Was in Gang TrickÖ is ol...
- by Torian Lorik - at 2007.08.14 02:38:00
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9. Faction Rail gun ammo - in Missions & Complexes [original thread]
Originally by: Praesus Lecti Federation Navy has faction ammo. I think (can't be sure because I'm at work and can't see the LP list) the price is 5,000 LP + 5,000 rounds of standard ammo + 50,000 ISK = 5,000 rounds of faction ammo. It's so...
- by Torian Lorik - at 2007.08.09 17:19:00
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10. The most powerful tank in game? - in Ships and Modules [original thread]
Originally by: Akita T At max skills ON A CHIMERA you get an EM resist of roughly 84.85%, which translates into ROUGHLY 8515 EM damage tanked (on a Phoenix, it would be barely 6386 EM DPS)... which is way, way off from your listed 30k. H...
- by Torian Lorik - at 2007.07.26 03:37:00
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11. Level 4 Recon (3 of 3) = WTF.... - in Missions & Complexes [original thread]
Originally by: Ogdru Jahad *snip* basically I am minding my own business board out of my tree doing missions for jump clones . *snip* Why do people bother doing missions just for jump clones when Tortuga (EC-P8R) offers them to an...
- by Torian Lorik - at 2007.07.25 17:30:00
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12. Arbitrator Drone Capacity - in Ships and Modules [original thread]
Originally by: NoNah Originally by: Murehz You think this has got issues... wait until you look at the nyx. Oh, remove the drone limit! A nyx filled with Hobgoblin II's or warrior II's.... *drool* fifty......thousand.......
- by Torian Lorik - at 2007.07.24 17:23:00
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13. Kill Mails: CCP Should Use Them To Track All Kills & Rank All - in Player Features and Ideas Discussion [original thread]
And if I don't want my PvP stats to be well known? Not that I have very good ones, but...ship configs and other such should be kept private if a player wants them to be. /Anti-signed.
- by Torian Lorik - at 2007.07.20 17:23:00
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14. the unholy snag about stabz??!! - in Player Features and Ideas Discussion [original thread]
Not trying to sound like a jerk to the OP, but you were at war (as you stated) and shouldn't have been flying anything valuable to you, low-sec or not. The last time I was at war, the faction-fitted, rigged CNR stayed in the hangar unless our war-...
- by Torian Lorik - at 2007.07.20 17:15:00
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15. Fast Level 4 Mission Running Time - in Missions & Complexes [original thread]
Originally by: Carniflex *snip* ...if you are efficent in missionrunning it's usually good idea to skip that part of the process I'm going to have to disagree. Salvaging alone in a Level 4 Angel Extra can net you 25-30m in rig parts,...
- by Torian Lorik - at 2007.07.18 17:23:00
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16. Please fix the Rokh's model! - in EVE General Discussion [original thread]
Edited by: Torian Lorik on 17/07/2007 22:10:27 Originally by: Rilder Shield emitters are smaller then 50 feet wide strips of metal known as armor, so caldari ships are smaller. 1600mm = 5'3" 3x 1600mm = 15'9" So, exaggeration as...
- by Torian Lorik - at 2007.07.17 22:09:00
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17. 478 units of "Expanded Cargohold I" collapses on The Pointless... - in EVE General Discussion [original thread]
Originally by: Bimjo Originally by: Kim Chee Originally by: N'k after 3 weeks of them being empty you can Provided that you can resist looking into them for 3 weeks... looking creates an audit-log entry and resets the 3...
- by Torian Lorik - at 2007.07.16 21:08:00
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18. Gone Berserk, level 4 - in Missions & Complexes [original thread]
Just to clarify and correct slightly: Starting spawn: 3 groups: 1 Crusader and 1 Hydra each Killing the Crusader in each starting group causes 2 Death Knights to spawn. Killing the Hydra does nothing. Killing both Death Knights causes a Hydra...
- by Torian Lorik - at 2007.07.13 17:24:00
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19. Rigging Skills - in Skill Discussions [original thread]
Dynamic. I put a missile rig on my CNR, found I didn't have enough CPU to fit what I wanted, trained another level of Missile Rigging, voila!
- by Torian Lorik - at 2007.07.06 18:08:00
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20. What is Drawback on rigs? - in Ships and Modules [original thread]
The drawback to each rig is listed in the properties. E.g. missile rigs typically have a drawback of 10% more CPU required for launchers. The appropriate rig skill reduces this drawback by 10% (9% more CPU for level 1, 8% for level 2, etc.) Power...
- by Torian Lorik - at 2007.07.06 18:03:00
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